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INSTRUCTIONS.

HAND GAMES (DEFENDE).

  • IF: Hands outside, THEN: Knock hands out.
  • IF: Hands inside, THEN: Knock hands down.

HAND GAMES (COUNTER STRIKE).

  • Counter with the opposite hand as you knock the defender’s arm out or down.
  • Continue Shooting hands to “Open The Door” and forcefully fight through your opponent.

BULL RUSH.

  • Attack Stance.
  • Make contact 1:3, 3:1 (near shoulder).
  • Drive Through (Continue driving feet on contact).

RIP.

  • Hit
  • Rip
  • Drop (elbow).

MISDIRECT LEFT-RIP RIGHT.

  • Step forward Left.
  • Then, Hit, Rip, and Drop to the right side of your opponent.

MISDIRECT RIGHT-RIP LEFT.

  • Step forward Right.
  • Then, Hit, Rip, and Drop to the left side of your opponent.

VADER.

  • Attack and grab the front of the shoulder.
  • Extend and lock out your arm.
  • Stay to the outside of the defender and do not allow them to close distance.

VADER SLASH.

  • Attack and grab the front of the shoulder.
  • Extend and lock out your arm.
  • Stay to the outside of the defender and do not allow them to close distance.
  • Slash down hard with the outside arm to knock the defenders hands down and create the separation you need to move across their body.
DRILLVIDLSRS
HG WARM-UP12-2012-20
HG RAPID FIRE12-2012-20
HG COUNTER STRIKE12-2012-20
BULL RUSH12-2012-20
RIP12-2012-20
MISDIRECT L-RIP R12-2012-20
MISDIRECT R-RIP L12-2012-20
VADER12-2012-20
VADER SLASH12-2012-20

PHASE 1: WEEKS 1-4.

  1. No gear.
  2. Develop Mastery of Skill Moves from a standing position.

PHASE 2: WEEKS 5-8.

  1. Helmets & Shoulder Pads.
  2. Master Skill Moves from position stance.
  3. 1v1 versus opponent.

PHASE 3: WEEKS 9-12.

  1. Helmets & Shoulder Pads.
  2. Master Skill Moves from position stance.
  3. 1v1 versus opponent.

REPEAT.

Repeat Drill and Phases to Focus Master

FOCUS.

HAND GAMES.

  • Defend (knocking hands out or down) and Counter Strike should be happening simultaneously.
  • Athlete should be moving forward (not standing still) while executing Hand Games.

BULL RUSH.

  • Attack Stance.
  • Explode Into Opponent.
  • Drive Through
  • Proper Shoulder Mechanics (1:3, 3:1)
  • Default to Hand Games if Bull Rush ineffective.

RIP

  • HIT. Strike outisde of opponents arm between bottom of shoulder pad epaulette and elbow.
  • RIP. Explode upper cut up, into, and through opponents arm pit.
    • The point of ripping up and through the arm pit is to raise the defenders arm up and away from your body.
  • DROP. Drop elbow into back of opponent to help create separation.
  • Default to Hand Games if RIP ineffective.

MISDIRECT RIP.

  • Misdirect Left or Right.
  • Make The Correct Read.
    • If defender chases misdirect step, RIP or Spin back the other way.
    • If defender does not chase misdirect step, RIP straight up.
  • HIT. Strike outisde of opponents arm between bottom of shoulder pad epaulette and elbow.
  • RIP. Explode upper cut up, into, and through opponents arm pit.
    • The point of ripping up and through the arm pit is to raise the defenders arm up and away from your body.
  • DROP. Drop elbow into back of opponent to help create separation.
  • Default to Hand Games if M-RIP is ineffective.

VADER & VADER SLASH.

  • Explode Vader Arm into opponent.
  • Keep Vader Arm Locked Out.
  • Grab Opponent.
  • Drive Through.
  • Make read on the ball and play off of your opponent inside or out.
  • If playing inside, Slash down hard as you turn in and under your opponent.

SPIN.

  • Only Spin To Break Opponents Angle.
  • Spin Around Opponent, Not Away From.
  • Footwork, Not Rotating Foot Through The Ground.

STIFF ARM.

  • Load.
  • Explode Stiff Arm Into Opponent.
  • Reload.