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INS
SKILL MOVES
PH
F
INSTRUCTIONS.
HAND GAMES (DEFENDE).
- IF: Hands outside, THEN: Knock hands out.
- IF: Hands inside, THEN: Knock hands down.
HAND GAMES (COUNTER STRIKE).
- Counter with the opposite hand as you knock the defender’s arm out or down.
- Continue Shooting hands to “Open The Door” and forcefully fight through your opponent.
BULL RUSH.
- Attack Stance.
- Make contact 1:3, 3:1 (near shoulder).
- Drive Through (Continue driving feet on contact).
RIP.
- Hit
- Rip
- Drop (elbow).
MISDIRECT LEFT-RIP RIGHT.
- Step forward Left.
- Then, Hit, Rip, and Drop to the right side of your opponent.
MISDIRECT RIGHT-RIP LEFT.
- Step forward Right.
- Then, Hit, Rip, and Drop to the left side of your opponent.
VADER.
- Attack and grab the front of the shoulder.
- Extend and lock out your arm.
- Stay to the outside of the defender and do not allow them to close distance.
VADER SLASH.
- Attack and grab the front of the shoulder.
- Extend and lock out your arm.
- Stay to the outside of the defender and do not allow them to close distance.
- Slash down hard with the outside arm to knock the defenders hands down and create the separation you need to move across their body.
PHASE 1: WEEKS 1-4.
- No gear.
- Develop Mastery of Skill Moves from a standing position.
PHASE 2: WEEKS 5-8.
- Helmets & Shoulder Pads.
- Master Skill Moves from position stance.
- 1v1 versus opponent.
PHASE 3: WEEKS 9-12.
- Helmets & Shoulder Pads.
- Master Skill Moves from position stance.
- 1v1 versus opponent.
REPEAT.
Repeat Drill and Phases to Focus Master
FOCUS.
HAND GAMES.
- Defend (knocking hands out or down) and Counter Strike should be happening simultaneously.
- Athlete should be moving forward (not standing still) while executing Hand Games.
BULL RUSH.
- Attack Stance.
- Explode Into Opponent.
- Drive Through
- Proper Shoulder Mechanics (1:3, 3:1)
- Default to Hand Games if Bull Rush ineffective.
RIP
- HIT. Strike outisde of opponents arm between bottom of shoulder pad epaulette and elbow.
- RIP. Explode upper cut up, into, and through opponents arm pit.
- The point of ripping up and through the arm pit is to raise the defenders arm up and away from your body.
- DROP. Drop elbow into back of opponent to help create separation.
- Default to Hand Games if RIP ineffective.
MISDIRECT RIP.
- Misdirect Left or Right.
- Make The Correct Read.
- If defender chases misdirect step, RIP or Spin back the other way.
- If defender does not chase misdirect step, RIP straight up.
- HIT. Strike outisde of opponents arm between bottom of shoulder pad epaulette and elbow.
- RIP. Explode upper cut up, into, and through opponents arm pit.
- The point of ripping up and through the arm pit is to raise the defenders arm up and away from your body.
- DROP. Drop elbow into back of opponent to help create separation.
- Default to Hand Games if M-RIP is ineffective.
VADER & VADER SLASH.
- Explode Vader Arm into opponent.
- Keep Vader Arm Locked Out.
- Grab Opponent.
- Drive Through.
- Make read on the ball and play off of your opponent inside or out.
- If playing inside, Slash down hard as you turn in and under your opponent.
SPIN.
- Only Spin To Break Opponents Angle.
- Spin Around Opponent, Not Away From.
- Footwork, Not Rotating Foot Through The Ground.
STIFF ARM.
- Load.
- Explode Stiff Arm Into Opponent.
- Reload.