
WELCOME TO
SPORTS UNIVERSITY™.
Founded by Combat Veteran Neal E. Saunders, Sports University™ is the ultimate Sports Training and Athlete Development Platform.
Inspired by FM 7-1 and built on Triangular Training Theory™ + Combat Logic™, Sports University™ delivers the only Live-Action Athlete Gaming, Development, and Recruiting Platform capable of transforming young dreamers, regardless of their current ability, into superior athletes.
Through our powerful sports training technologies and cutting-edge gamification solutions, Sports University™ brings infinite possibilities to the over 1 billion sport-aged children around the globe who dream of becoming the next generation of top High School, College, and Professional athletes alike.
DREAM IT. LIVE IT. BECOME IT.™
MORE ABOUT US.
Our Team.

Neal Saunders
Founder | Lead Developer
About Neal
EARLY YEARS.
From the beginning, Neal displayed an affinity for sports. But he wasn’t just passionate about playing them; he was obsessed with unlocking human potential. At seven years old, he instinctively broke down his weaknesses, setting up cone drills and miscellaneous training stations to forge them into strengths. But a deeper observation began to stir within him – a frustration with seeing raw, untapped potential consistently left behind. Young athletes overlooked, not for lack of heart or desire, but because they don’t fit a conventional mold.
This was a problem. And though he couldn’t yet grasp its complexity, he knew that with the right guidance, structure, and team in their corner, athletes like these represented a potential for greatness never before seen. By the age of 12, Neal was consumed by his dream: to crack the athlete development code and travel the country in an 18-wheeler, developing superior athletes. A dream that would provide the athletic development blueprint for athletes, trainers, and coaches everywhere. What he didn’t imagine was that his 18-wheeler would evolve—replaced by a global digital platform capable of delivering his dream at two-thirds the speed of light to athletes, parents, coaches, and trainers around the world.
HIGH SCHOOL & COLLEGE.
A multi-sport athlete in high school, his main focus was baseball. In eighth grade, he was playing JV, and by 9th, he was dominating varsity. This dedication led him to play Division I baseball at VCU in Richmond, Virginia. However, his time at VCU proved pivotal beyond the field.
It was there that he finally understood the problem and all its complexity: the current athlete development model was incapable of effectively developing fundamental athletic qualities—such as speed, power, skill, and mindset—in individuals who didn’t already possess them at a high level. Consequently, it favored and rewarded pre-existing talent, creating a barrier for athletes needing any improvement. To Neal, it was now obvious, “take 2 athletes of similar measurables (e.g., speed, strength), and I’ll show you two different levels of on-field performance”. And… “even with widespread access to modern training tools… blocking sleds, batting cages, and training facilities filled with all of the latest novelty equipment in the world, I’ll show you the same thing… a systemic failure to develop the fundamental athletic qualities in one athlete compared to another”.
But rather than investing in methods to effectively close the gaps and raise the performance ceiling across the board– the traditional development model was focused on leveraging the achievements of more talented athletes. It was a “clout economy,” says Neal, where “no standard for development, or means by which the model itself could be audited for effectiveness existed”. Assessments were tools for selection rather than identifying developmental priorities. And everyone was hiding behind more talented athletes, masking their lack of true developmental expertise.
Neal also saw things from another angle. Not only did this “clout economy” prevent the actual development of fundamental athletic qualities, it created an environment where even the best athletes could stall. Because a coach on clout could never relate to athletes who instinctively challenged themselves and strived to be the best. They lacked the insight to push them and keep them motivated, to nurture the relentless drive that fuels their ambition, or to identify that what they thought was “bringing that fire” only extinguished the spark.
On clout, they thought it was all about them. They thought that with just a touch, everything around them turned to gold. And what could have been an amazing team became more about control and what they thought they knew than teamwork, problem-solving, and optimal performance. It created delusion. It created ego. It created the transfer portal.
Finally understanding the problem as a whole, Neal knew he was far from the solution. He also knew that wherever the solution was, he wasn’t going to find it in a broken system. Seeking structure, objectivity, and a methodology grounded in proven results, Neal’s path took an unexpected, yet defining, turn.
DUTY CALLS.
Leaving college, Neal eventually enlisted in the United States Army. As a soldier, he was introduced to foundational Army doctrine on organization, operations, and training methodology, particularly Field Manuals 101-5 (Staff Organization and Operations) and 7-1 (Battle Focused Training) – the Army’s doctrinal foundation for how to train effectively.
Initially, these manuals only represented theoretical frameworks. However, deploying to Iraq as part of Operation Iraqi Freedom and experiencing combat fundamentally changed his perspective. He witnessed firsthand the profound power of systematic, battle-focused training. He saw how clearly defined doctrine, when properly implemented, built resilient, adaptable, and highly effective teams capable of performing at the highest levels under extreme pressure.
It was a profound realization. Development wasn’t about leveraging hype, clout, or pre-existing abilities. It was about structure, focus, and relentless execution—a lesson that would become the foundation of everything to come.
FM 101-5.
Drawing upon the principles of FM 101-5, Neal approached athletic development with the strategic rigor of a commander planning for war. Every branch of science—biology, physiology, anatomy, biomechanics, physics, psychology—became a division under his command. Distinct but interconnected, each held a key piece of the puzzle, critical to the development of superior athletes.
Biology provided insight into how the body generates and utilizes energy. Physiology helped him understand proprioception, motor control, and muscular function. Anatomy clarified the structural interplay between muscles, tendons, and ligaments. Physics and biomechanics allowed for the refinement of movement efficiency and technique, while psychology offered a framework for communication, motivation, and mindset.
With the structure and clarity of FM 101-5 as his guiding framework, Neal synthesized these diverse scientific disciplines to create Combat Logic™– an integrated, mission-driven approach to training that emphasized the understanding of scientific principles to athletic performance. Its purpose? To align every aspect of athlete performance with a clearly defined objective: the development of superior, combat-ready athletes. In essence, Combat Logic™ represents the strategic implementation of scientific knowledge, applied with military precision, to achieve optimal athletic outcomes.
FM 7-1.
Building on that foundation, Neal applied FM 7-1’s battle-focused principles to sports with the same clarity and structure used to train soldiers for combat. The FM’s emphasis on how to train helped Neal reverse-engineer sport and position-specific skill demands into mission-essential tasks for athletes.
And through the lens of FM 7-1, Triangular Training Theory™ (T3™) was born — a groundbreaking training model integrating what Neal discovered to be the three (3) fundamental aspects of athlete development:
✅ Athletic Traits and Characteristics (ATCs): the innate qualities and potential an athlete possesses, such as natural speed, strength, and coordination, along with mental toughness, physicality, and resilience.
✅ Mission Essential Tasks (METLEs): the specific, sport and position-related skills, movements, and strategies required for success– encompassing everything from technical proficiency to tactical understanding.
✅ Motor Function (MTR-F). The neurological aspects of movement as they relate to motor control, coordination, balance, and the efficiency of signal transmission between the brain and muscles. At its core, MTR-F is about how well the athlete executes the METLEs.
“By linking these three components, T3™ creates a comprehensive and strategic framework finally capable of developing the required fundamental athletic qualities, in any athlete”, says Neal. “It ensures each athlete’s training addresses their inherent strengths and weaknesses (ATCs), the precise skills they need for their sport (METLEs), and the neurological foundation that supports effective movement (MTR-F), thereby providing a complete and tailored pathway to excellence”.
THE PROVING GROUND.
What began as a dream had slowly evolved into an entirely new way of approaching athlete development. At the center of it all was Neal—methodical, relentless, and completely locked in on one mission: developing superior athletes. He wasn’t chasing clout. He wasn’t trying to be better than anyone. He was proving his methods and refining his processes to support athletes in pursuit of their dreams.
Athletes who fully committed to his pilot programs were going from the bench to starting. Players who were already starting only cemented their positions further. Objective and quantifiable, the results were undeniable. The code had been cracked!
With success came resistance. Local coaches and trainers, not understanding his vision, downplayed his knowledge. Questioned his methods. Mocked his commitment. But his vision was to create an athlete training model that, beyond all of the hype, was actually capable of developing superior athletes. A model that could be used by anyone and everyone for superior results. And though Neal tried explaining his vision, their focus was narrow, only interested in the clout and relevance they could claim as their own. So they attacked his process. But Neal didn’t flinch. He recognized the hate for what it was: the price of moving the needle. Their criticism wasn’t a reflection of failure—it was confirmation he was on the right track.
“When I look back, my only regret during those times is that I wish I had done more to keep certain parents and athletes from buying into the hype that a lot of these folks were selling. Hype that resulted in those athletes never reaching their true potential. But their decisions weren’t mine to make… and without those experiences, I don’t think I would have focused as hard on developing a platform capable of silencing all the hype. Because I think all of this hype just preys on parents who don’t know. But as soon as they open a skillpack… they’ll know. And when they never see any of these things being addressed in training, they’ll know even more. But whatever you do, don’t let’em add on an ABP™, because now we’re dealing with hard data, and when those numbers aren’t doing what they’re supposed to do, it’s a wrap”.
SPORTS UNIVERSITY.
For more than thirty years, Neal dissected athletic development, researched solutions, consulted experts, and relentlessly tested and refined his model. He learned what truly worked, perfected his approach, and finally, it’s time to deliver his message to the world. The only remaining obstacle: building a system capable of delivering the message.
Neal realized that his original dream of traveling the country in an 18-wheeler had evolved into the creation of a global digital platform, capable of delivering his dream at two-thirds the speed of light to athletes, parents, coaches, and trainers worldwide. However, this realization immediately presented a significant hurdle: building such a platform required skilled developers and financial resources he simply didn’t have. Faced with yet another challenge, he committed himself to acquiring the necessary skills. He dedicated countless hours to learning coding, platform architecture, and everything else required to build his system from the ground up.
All of this work—the decades spent understanding the problem, developing the solution, and building the platform through which it could be delivered—was undertaken just to arrive at the starting line. A testament to the power of resilience, vision, and faith in process, Sports University, with its powerful sports training technologies and cutting-edge development strategies, is ready to deliver infinite possibility to the over one billion sports-aged kids worldwide—ready to help them transform their dreams into reality.
“For the athletes dreaming of greatness, for the parents seeking trustworthy guidance, for the coaches committed to true development: Sports University offers a path cleared of ego and paved with objective, measurable results”.

You
We’re on a mission to revolutionize athlete development globally, and we need passionate, driven individuals to join us! Sports University is not just another platform; it’s the future of athletic development. If you’re committed to making a real difference in the lives of athletes and believe in the power of effective training capable of objective and measurable results, we invite you to join us.
Take the first step—submit your résumé (or equivalent experience) and tell us what would make you an invaluable part of the team!
What Is Sports Training?
Sports training is the process of developing athletes for sports. The purpose of sports training is to produce superior athletes. At the youth level, this means producing athletes capable of showing up to high school ready to rock. At the high school level, it means producing D1 athletes. But, not just any D1 athlete, D1 athletes ready to make an impact.
This is what sports training is about and these are the results that any parent or athlete enrolled in a serious sports training program should expect. Unfortunately, this is hardly the case and that’s a problem. Because, “training” is the action of teaching someone a particular skill(s) in line with performing a specific function. But, all too often, especially in athletes who don’t already possess a high level of innate or natural ability, we see training incapable of teaching or developing much of anything.
In more innate, naturally gifted athletes, we see a plateau effect, where regardless of the amount of work they put in, there is little to no change in their overall sport or position-specific ability. Sadly, both of these observations point to one thing – ineffective training. The question now becomes, how do we ensure that a program is capable of providing effective training? To answer this question, we went to work. In the process, we discovered that effective training has 2 requirements.
- The program must understand what the required work is.
- The athlete must:
- Go To WAR™
- Do the Work.
- Assert themselves every rep.
- Repeat the required tasks to mastery.
We also found that the traditional sports training model has no idea what the work is. So, we went back to work, this time dedicating ourselves to developing the essential technologies to make this level of training possible. And no, that’s not just hype. We’ve spent the last 15 years solving sports training-related problems. The result? T3™, Combat Logic™, and Sports Unversity™.
What Is T3™?

Developed by Sports University, T3™ or Triangular Training Theory™ is the foundation on which we build the most powerful and effective task-driven, knowledge-based sports training platform imaginable. Unlike traditional sports training, T3™ defines 3 fundamental Aspects of Development (AODs). Then, it uses Combat Logic™️ to build the necessary framework, as it relates to an athlete’s current -vs.- required ability at a given sport/ position. And with it, we can now define the required training needed to produce the desired result. The 3 fundamental aspects of development that form the basis of T3™ are ATCs, METLEs, and MTR-F.
What Are ATC’s?
ATCs, or Athletic Traits and Characteristics are the standardized performance “measurables” that determine an athlete’s physical attributes. They include height, weight, speed, strength, vertical, agility, physicality, intensity, IQ, etc. More traditional training methods rely heavily, and oftentimes solely upon the development of ATCs. However, the development of ATCs alone are not indicative of superior sport-related athletic performance. It’s not until we realize how ATCs, METLEs, and MTR-F work together, that we can truly understand how to develop superior athletes.
What Are METLEs?
METLEs or Mission Essential Task List Executions are the individual sport-related, position-specific tasks that athletes must be able to execute in response to the variety of in-game stimuli. As athletes develop, they will be able to “combine” or “stack” these individual tasks into Combined Functions (CF). When it comes to METLEs, an athlete’s ability to perform these individual tasks and Combined Functions under pressure is what truly separates one athlete from another.
What Is MTR-F?
MTR-F or Motor Functionality is the coordination of the body’s nervous system, muscles, and brain, as is required to perform any sport-related, position-specific METLE + Combined Function (CF). There are 5 MTR-F levels.
- Level 1: Knowledge. Knowledge is critical to athletic development, Without it the mind cannot effectively coordinate the body to function in the desired capacity.
- Does your athlete “know” what they’re being asked to do?
- Can they recite the knowledge and or steps?
- Level 2: Association. As athletes begin associating knowledge to task, they’ll go from choppy, uncoordinated, and hesitant movements to smoother, quicker, more coordinated, and confident ones.
- As the mind and body are properly developed (MTR-F), the execution of METLEs becomes increasingly more automatic.
- Depending on the task, association can take days, weeks, months, and even years of training to develop.
- Level 3: Automatic. When automatic, the execution of METLEs no longer requires conscious thought to perform. Now, the brain is able to allocate the entirety of its conscious processing power to the real-time visual processing (RTVP) of the game.
- RTVP is the key to developing superior athletes.
- LV-3: Automatic refers to an athlete’s ability to demonstrate automatic behavior, without any FX, in their training environment.
- Level 4: Automatic.
- Refers to an athlete’s ability to demonstrate automatic behavior, without any FX, at an equal or lesser level of competition.
- Level 5: Automatic.
- Refers to an athlete’s ability to demonstrate automatic behavior, without any FX, at any level of competition.
What Is Combat Logic™?

Combat Logic™ is our data-driven approach to building superior athletes and teams.
FOR ATHLETES.
For athletes, Combat Logic™ objectively quantifies their current versus required ability, then, defines and prescribes the required training needed to produce superior results.
FOR COACHES & TEAMS.
For coaches and teams, Combat Logic™ provides the most comprehensive and effective recruiting, individual + team development, game-planning tools, and technologies imaginable.
- Individual Development: use Combat Logic™ to objectively quantify an athlete’s current versus required ability, then, define and prescribe the required training needed to produce superior results.
- Recruiting: use Combat Logic™ to identify the best possible prospects based on your specific needs/criteria.
- Team Development: use Combat Logic™ to objectively quantify the team’s current versus required ability, then, define and prescribe the required team training/ in-system development needed to produce superior results.
- Game Planning: use Combat Logic™ to understand and exploit your opponents like never before. What’s their overall strategy? What tactics will they use to accomplish it? What are their strengths, weaknesses, and tendencies? How do they call plays? What plays are they going to call? When are they going to call them? How will they adjust? How do they make decisions? What decisions will they make? With Combat Logic™ you’ll know their next move before they do.
ADDITIONAL USES.
Additionally, we use Combat Logic™ to identify an athlete’s Combat Rating™ (CR™). With a CR™, we can assess an athlete’s readiness to compete at any Level of Competition (LOC). And, we can do it far more accurately than any star rating system.
Based on a scale of 1-10, with 10 being the highest possible rating, there are three (3) steps to calculate an athlete’s CR™:
- Determine an athlete’s “Raw” Combat Rating™ (*CR™).
- Process an athlete’s *CR™ for FX™ (effects). FX™ are the multitude of in-game pressure-based variables that can enhance and or debilitate an athlete’s performance.
- Subtract *CR™ – FX™ to determine an athlete’s true Combat Rating™ (CR™).
With a Combat Rating™ athletes gain a clear understanding of their readiness to make the impact D1 coaches are seeking at the next level. If they’re not quite ready, they’ll have a clear blueprint (ABP™) outlining everything it’s going to take to get there.
Moreover, a Combat Rating™ provides college coaches the power to identify prospective recruits with precision, knowing exactly how their abilities will translate to their in-game performance before the first recruitment letter, questionnaire, or camp invite is even sent. This data-driven approach is far superior to more traditional star rating systems, and revolutionizes the recruitment process, offering a more informed and efficient way to build winning teams.
ABOUT THE STAR SYSTEM.
Based on the Star System, high school prospects are rated two stars, three stars, four stars, or five stars. Everyone who provides Star Ratings has their own formulas and opinions for awarding them, but the general idea is:
- A five-star prospect is deemed to be amongst the top 30 players nationally. They are expected to immediately contribute as freshmen regardless of where they sign. That puts them in the top 0.01% of that recruiting class. They are also deemed to have the potential to post incredible college football stats, be named first-team All-American, and ultimately be drafted in the first round of the NFL draft.
- Four-star prospects the rest make up the remaining top 300 or so players nationally. They are also expected to provide an immediate impact on their college teams and have potential for All-American status and professional careers, just not quite as likely as is expected for five-star prospects.
- Three-star prospects are generally viewed as expected to be in the top 10% of incoming college players and are generally thought of being one of the nation’s top 800 or so recruits. They are viewed as having the potential to be one of the best players in their region or in their conference.
- Two-star prospects have proven themselves to be in the top 1% of high school players, but are not expected to make much of an impact on D1 FBS (Football Bowl Subdivision) rosters. Typically, their potential is a better fit for D1 FCS (Football Championship Subdivision) schools as well as the potential to be star players at NCAA DII, DIII or NAIA schools.
PROBLEMS WITH THE STAR SYSTEM.
The current star rating systems used by recruiting services like 247Sports, Rivals, and ESPN, have faced criticism and challenges over the years. Some of the key issues and limitations with these systems include:
- Subjectivity: Star ratings are often assigned by analysts and scouts, and their assessments can be subjective. Different evaluators may have different criteria for assigning stars, leading to inconsistencies and potential biases in the ratings.
- Limited Evaluation: Evaluators typically focus on a prospect’s high school performance, but this may not fully capture a player’s potential or growth. Factors like late bloomers or players from smaller schools may not receive accurate assessments.
- Overemphasis on Physical Attributes: Star ratings often heavily weigh physical attributes such as size, speed, and strength. This can lead to overlooking players with exceptional skills, football IQ, or work ethic.
- Regional Biases: Some regions or states may receive less attention from recruiting services, leading to talented players being underrated or overlooked.
- Changes Over Time: A player’s performance can change significantly after receiving a star rating. Injuries, coaching changes, and personal development can all impact a player’s trajectory.
- Pressure on Players: High star ratings can create unrealistic expectations and pressure on young athletes, potentially affecting their mental and emotional well-being.
- Transfer Portal Issues: Some players may transfer to other schools if they believe their initial star rating didn’t accurately reflect their abilities, creating instability in college programs.
- Missed Evaluations: Even the most well-respected recruiting services can miss evaluating talented players, leading to sleeper prospects who emerge as stars later in their college careers.
- Lack of Positional Nuance: Star ratings may not account for positional nuances. A 5-star quarterback may have different skills and value than a 5-star offensive lineman, but the rating system treats them the same.
- Pressure on Coaches: College coaches may feel pressure to recruit players with high star ratings, leading to a focus on stars rather than identifying players who best fit their team’s needs.
- Winning: From top-star recruits that don’t pan out, to teams full of them, losing to teams without them… star ratings have never been, nor will they ever be an accurate/ effective means of building a winning team.
A SUPERIOR SOLUTION.
Combat Logic™ + CR™ = Problem solved. In time, the entire sports industry, from college to the pros, will trust Combat Logic™ + CR™ to help their teams win.
By offering Combat Logic™ and CR™ directly to parents and athletes now, we are setting the stage for a transformative journey in sports development. As parents and athletes experience the tangible benefits of our technology, they become the early champions, spreading the word about the game-changing insights and advantages it offers. This represents not only a shift in how individuals approach their athletic pursuits but also a revolution in how sports teams and organizations harness data-driven intelligence to win.
About FX™.
WHAT ARE FX™?
FX™ are the positive and negative changes in an athlete’s performance of METLEs and MTR-F resulting from pressure, level of competition, and a variety of other performance-inhibiting variables.
These changes allow us to determine when an athlete will and won’t perform, how they’ll respond to challenges, and ultimately, the overall impact an athlete will have at a given level of competition. These changes also allow us to streamline development to solve for and or remove FX™.
ABOUT FX™ AND LVC.
At Sports University, we recognize 5 Levels Of Competition (LVC).
- LVC-1 (DEVELOPMENTAL). Teams at this level of competition will have an average Combat Rating™ of 1-2.
- LVC-2 (LOW). Teams at this level of competition will have an average Combat Rating™ of 3-4.
- LVC-3 (MEDIUM). Teams at this level of competition will have an average Combat Rating™ of 5-6.
- LVC-4 (HIGH). Teams at this level of competition will have an average Combat Rating™ of 7-8.
- LVC-5 (MAX). Teams at this level of competition will have an average Combat Rating™ of 9-10.
CONSIDERATIONS.
- When the LVC is even (Low vs. Low, Medium vs. Medium, etc.), the outcome of the game will more than likely be determined by the quality of coaching.
- When the LVC is not even (Low vs. Medium, high vs. very high, etc.), even with the best coaching staff, the outcome of the game is typically determined by the Team Combat Rating (TCR).
- If Team A has an athlete(s), in a key position, who rates 2 LVCs above any athlete on Team B, Team A, if well coached, may be able to pull the upset. This is only possible because, Team A, possesses an athlete who is considerably better than any other athlete on the field. That and, Team B may lack the required coaching staff.
- A Monster (10) has the potential to change the outcome of any matchup.
UNDERSTANDING THE CR™ SCALE.
The following scale represents how AODs affect an athlete’s performance, in relationship to their current ability to be considered “good”. Based on this scale, an athlete’s *CR may be considerably higher than their CR™. In instances where an athlete’s *CR™ is higher than the CR™, in-game FX™ have debilitated an athlete’s performance. This means that regardless of their *CR™, or what they may be capable of in training or at lower levels of competition, they will only be as capable as their CR™ when competing at a Level of Competition above their current rating.
This phenomenon explains why some athletes who are considered “good”:
- Don’t perform as expected in certain games.
- Don’t pan out at the next level.
- Don’t make it as far, or become as successful as all of the hype surrounding them may have suggested.
By understanding this phenomenon, we can further define the required training needed to minimize FX™ and raise an athlete’s CR™ in line with their *CR™.
THE CR™ SCALE.
- UNATHLETIC. May possess a few ATCs. However, lacks the LV-1 and LV-2 MTR-F needed to execute any of the required sport/position-specific METLEs. Will display FX when competing at any level of competition, including their own.
- MOTOR DEFICIT. May possess some ATCs, as well as, some LV-1 MTR-F. However, can only execute less than 25% of the required sport/position-specific METLEs. Will display FX when competing at any level of competition, including their own.
- WELL BELOW AVERAGE. May possess some ATCs, as well as, some LV-1 and LV-2 MTR-F. However, can only execute less than 50% of the required sport/position-specific METLEs. Will display FX™ when competing at any level of competition above their own.
- BELOW AVERAGE. May possess several ATCs, as well as, some LV-1 and LV-2 MTR-F. But, lacks the ability to execute more than 75% of the required sport/position-specific METLEs. Will display FX™ when competing at any level of competition above their own.
- AVERAGE. Possesses the majority of required ATCs. However, can only coordinate LV-3 MTR-F to the execution of about 50% of the required METLE Combined Functions. Will display FX™ when competing at any level of competition above their own.
- ABOVE AVERAGE. Possesses the majority of required ATCs. However, can only coordinate LV-3 MTR-F to the execution of about 75% of the required METLE Combined Functions. Will display FX™ when competing at any level of competition above their own.
- WELL ABOVE AVERAGE. Possesses the majority of required ATCs. However, can only coordinate LV-4 MTR-F to the execution of about 50% of the required METLE Combined Functions. Will display FX™ when competing at any level of competition above their own.
- TOP-TIER. Possesses the majority of required ATCs. However, can only coordinate LV-4 MTR-F to the execution of about 75% of the required METLE Combined Functions. Will display FX™ when competing at any level of competition, above their own.
- ELITE. Possesses most, if not all required ATCs. Can coordinate LV-5 MTR-F to the execution of close to, if not all of the required METLE Combined Functions. Won’t necessarily display any FX™ when competing against a 10. Just lacks the Intensity and Killer Instinct (KI) required to rate a 10 themselves.
- MONSTER. Possesses all required ATCs, including the highest levels of Intensity, and KI. Can coordinate LV-5 MTR-F to the execution of all required METLE Combine Functions. Displays no FX™ at any level of competition.
*Anomaly. An Anomaly is designated by an “A” attached to the Combat Rating. An Anomaly attachment indicates an athlete who may not possess the required ATCs or demonstrate the preferred MTR-F in conjunction with the required METLE and or Combined Functions, but, their ability is on par with the provided Combat Rating™.
WHY A CR™ IS IMPORTANT.
Identifying an athlete’s Combat Rating™, in conjunction with, understanding that there are various Levels of Competition is a crucial factor in development. Because, without this information, training is incapable of specifying exactly what a particular athlete’s needs may be, in relationship to their overall ability to perform. Consequently, hype, conjecture, and other more subjective means would be used to incorrectly diagnose and prescribe training.
This creates an environment in which too much emphasis is placed on ATCs and Team Level Coaching. When in fact, more often than not, the emphasis should be on the specific needs of the individual athlete. Yes, Team Level Coaching does play a tremendous role in an athlete’s development. However, given MTR-F and the time it can take to associate knowledge to task, the Team Level Coach, who has to spend more time training athletes up, as opposed to, installing their system and building the team, is at a significant disadvantage when it comes to competing.
To be competitive at certain levels, coaches simply need better athletes. This becomes all too obvious when you take into account that there are over 350 Division 1 member schools providing opportunities for 192,000 student-athletes to compete in NCAA sports each year. And, each year, over 90% of these member schools are incapable of competing against the remaining 10%. Now, either this means the majority of athletes are just incapable of being good enough to compete at a high enough level of competition, or there is a complete failure of an entire sports training industry
What’s An Athlete Battle Plan™?
An Athlete Battle Plan™ (ABP™) is the blueprint for developing superior athletes. Every ABP™ includes:
- Initial ATC™, METLE™, and MTR-F™ Assessments to establish detailed performance baselines.
- Initial Nutrition Work Up + Nutrition Tools tailored to optimize mental and physical performance, support recovery, and enhance overall athletic development.
- ABP™ Metrics, including Body Composition, Combine Performance, Strength & Power, STP Ratios, Intangibles, and METLE + MTR-F baselines for targeted growth.
- ABP™ Focus Technology to streamline training priorities.
- D1 Compare™ Technology, enabling benchmarking against elite performance standards.
- The ability to audit your current training to ensure you’re developing optimally, identifying gaps and areas for improvement, and maximizing athletic potential.
- A comprehensive, individualized development strategy with superior performance analytics.
*An ABP™ is not included in our Core Enrollment. It can be purchased here from the Turn Up section as a standalone product or as part of an Elite Bundle, Complete Bundle, or GTA.
ABPs are not included with your Core Enrollment because of the considerable amount of time and effort required to create them.
Development Timeline.
HOW LONG DOES DEVELOPMENT TAKE?
Depending on an athlete’s current ability level, developing into a superior athlete can take anywhere from 1-4 years. How fast or slow an athlete can be expected to develop depends on their current ability level for each development category.
There Are 3 Ability Level Classifications:
- High (H).
- Medium (M).
- Low (L).
There Are 10 Development Categories:
- Knowledge.
- MTR-F. Motor Functionality.
- Height.
- Weight.
- Strength.
- Power.
- Conditioning.
- Speed.
- CKI. Confidence and Killer Instinct.
- RTVP. Real-Time Visual Processing.
CATEGORY TIMELINE.
1. KNOWLEDGE.
An athlete’s Knowledge Classification identifies what they know, as well as, the speed at which they can acquire, recite, and begin associating knowledge to task.
- HIGH | DAYS:
- An athlete with a High Knowledge Classification typically possesses innate knowledge and or the ability to acquire, recite, and associate any knowledge to task quickly.
- MEDIUM | WEEKS:
- An athlete with a Medium Knowledge Classification may possess innate knowledge but cannot acquire, recite, or begin to associate knowledge to task as quickly.
- LOW | MONTHS:
- An athlete with a Low Knowledge Classification possesses no innate knowledge and requires much longer to acquire, recite, and begin to associate knowledge to task.
2. MTR-F TIMELINE.
An athlete’s MTR-F Classification identifies their mind and body’s current and or innate ability to coordinate upper and lower body movements required to perform a variety of sport-related position-specific movements and or combined functions.
- HIGH | WEEKS TO MONTHS: Typically athletes who possess a high level of MTR-F are capable of:
- Mastering LV-2 MTR-F across most tasks in 1-12 weeks.
- Mastering LV-3 MTR-F across most tasks in 3-12 months.
- MEDIUM | 1-2 YEARS: Typically athletes who possess a medium level of MTR-F are capable of:
- Mastering LV-2 MTR-F across most tasks in 3 months to 1 year.
- Mastering LV-3 MTR-F across most tasks in 1-2 years.
- LOW | 3-4 YEARS: Typically athletes who possess a low level of MTR-F are capable of:
- Mastering LV-2 MTR-F across most tasks in 1-2 years.
- Mastering LV-3 MTR-F across most tasks in 3-4 years.
3. HEIGHT TIMELINE.
An athlete’s Height Classification identifies their current height in relationship to any height-by-position guidelines that may or may not play a role in their ability to succeed and or be recruited to the next level at that position.
As far as we know, height is genetic and there is no workout or any other means of increasing it. However, there are all kinds of examples across all sports, where athletes regardless of height, solidify their spot at the next level by simply outperforming everyone else who meets the proposed height-by-position guidelines.
4. WEIGHT TIMELINE.
An athlete’s Weight Classification identifies their current weight in relationship to any weight-by-position guidelines that will play a role in their ability to succeed and or be recruited to the next level at that position.
- HIGH | NDR:
- No development is required. The athlete is already at the optimum weight by position.
- MEDIUM | 1-2 YEARS:
- Needs to gain 24-48 lbs @ 12-24 lbs per year.
- LOW | 3-4 YEARS:
- Athlete is significantly underweight.
- Needs to gain 60+ lbs @ 12-24 lbs per year.
5. STRENGTH TIMELINE.
An athlete’s Strength Classification identifies their current and or innate ability to be as strong as is required to excel at their sport and or position versus what most would consider to be a top athlete at an opposing position.
- HIGH | 0-1 YEAR:
- MEDIUM | 1-2 YEARS:
- LOW | 3-4 YEARS:
6. POWER TIMELINE.
An athlete’s Power Classification identifies an athlete’s current and or innate ability to be as powerful as is required to excel at their sport and or position versus what most would consider to be a top athlete at an opposing position.
- HIGH | 0-1 YEAR:
- Very few athletes ever possess a high level of upper-body power.
- When noticed, it’s almost always a result of natural ability.
- MEDIUM | 1-2 YEARS:
- Most athletes are 1-2 years from reaching their full upper and lower body power potential.
- LOW | 3-4 YEARS.
7. CONDITIONING TIMELINE.
An athlete’s Conditioning Classification identifies their current and or innate level of conditioning.
- HIGH | 2-4 WEEKS:
- Even an athlete who some might consider to already possess a high level of conditioning could considerably increase their conditioning with our Metabolic Conditioning & Speed Program (MCS™) over a 2-4 week cycle @ 3 days per week.
- MEDIUM | 5-8 WEEKS:
- Approximately 2 Phases.
- LOW | 9-12 WEEKS:
- A complete 12-Week Training Cycle.
- Longer for
8. SPEED TIMELINE.
An athlete’s Speed Classification identifies an athlete’s current and or innate ability to be as fast as is required by their sport and or position.
- HIGH | 0-3 YEARS:
- For most sports, an athlete with a “High” Speed Classification may not ever really need to focus on speed development. However, when it comes to Track and Field, sprinters with a “High” Speed Classification are just getting started and may spend the next 3+ years developing Elite Level Speed.
- MEDIUM | 1-2 YEARS:
- To reach a high level, not an Elite Level.
- LOW | 3-4 YEARS.
- To reach a high level, not an Elite Level.
9. CKI TIMELINE.
An athlete’s CKI Classification identifies their current and or innate ability to demonstrate the required Confidence, Killer Instinct, and Intensity.
- HIGH | 0-1 YEAR:
- Even though some athletes may have what some people would consider a High Level of Confidence, Killer Instinct, and Intensity, many have yet to master a concept known as Assertion over Aggression. This concept, developed by Neal Saunders, provides that aggression is limited in its effectiveness because it requires a loss of control and emotional activation to manifest. Whereas, assertion dominates through confidence and control without having to alter your emotional state.
- MEDIUM | 1-2 YEARS.
- LOW | 3-4 YEARS.
10. RTVP TIMELINE.
An athlete’s RTVP Classification identifies their current and or innate ability to process and react to the infinite number of real-time visual stimuli presented during gameplay as fast as the game and highest levels of competition demand.
Once athletes possess the required measurables (speed, strength, power, weight, etc), RTVP is what makes one athlete superior to another. It is the most obscure development goal of them all.
- HIGH | 0-1 YEAR:
- In conjunction with a training program designed to develop RTVP.
- MEDIUM | 1-2 YEARS:
- In conjunction with a training program designed to develop RTVP.
- LOW | 3-4 YEARS:
- In conjunction with a training program designed to develop RTVP.
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